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Forever client

Downranking

Which rank of a heal gives the most healing per mana and per second at your level and with your bonus healing.

Character level
Bonus healing
Coefficients
Lesser HealAt level 60 with 0 bonus healingMost healing per manaRank 31.99 healing per mana, 149 healingMost healing per secondRank 359.6 healing per second of casting
Healing per mana, by rank
00.511.52122.03 
Healing per second of casting, by rank
020406012603 
Lesser Heal: every rank at level 60 with 0 bonus healing
11301.5 s530.429Era 0.1230531.7635.2
24452 s840.571Era 0.2290841.8641.8
3Most healing per mana10752.5 s1490.714Era 0.44601491.9959.6

1–3 of 3

How it is calculated

base = (min + max) ÷ 2 + growth × (level − spell level)bonus = bonus healing × coefficientClassic Era below level 20: coefficient × (1 − (20 − spell level) × 0.0375)per mana = (base + bonus) ÷ manaper second = (base + bonus) ÷ max(cast time, global cooldown)
  1. Base heal: the average of the client's minimum and maximum, plus its growth per level from the spell's level up to its maximum level.

  2. From bonus healing: bonus healing × the client's coefficient of the effect. A heal over time counts its coefficient once per tick.

  3. Classic Era also lowers the coefficient of spells below level 20 by 3.75 % per level (1 − (20 − spell level) × 0.0375).

  4. Per second of casting divides by the cast time, but by no less than the spell's global cooldown from the client. Talents, critical heals and overhealing are not counted.

Spells whose heal sits in a separate triggered spell (Holy Shock, Penance, Prayer of Mending) are not listed.

What differs from Classic Era

In the Classic Era client the coefficients of heals below level 20 already carry the level penalty (Healing Wave rank 1: 0.123). The Forever client lists these spells without it (0.429). Whether the Forever server applies the penalty anyway is not known.

Not verified for Forever

These formulas are those of Classic Era. Blizzard has not published anything about downranking in Forever, and nobody has measured it in the beta yet. Treat the numbers as an estimate until someone confirms them in the game.

Sources