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Systems

Races and racials

The ten playable races, their classes and their racial abilities, compared with the game client.

State of research: 26 Sept 2026, beta build 1.60.1.70009.

How racials are designed

Every race has two active and two passive racials, tuned to give a similar amount of offensive power while keeping signature utility. More class and race combinations are planned for later updates.

Official
2 sources

Racials

Human

Alliance
ClassesHunter · New in ForeverMagePaladinPriestRogueWarlockWarriorClass list matches the client
Will to SurviveWill to SurviveNo tooltip in this build. · ActiveBlizzardRemoves stuns.ClientRemove Stuns
PerceptionPerceptionNo tooltip in this build. · ActiveBlizzardDetect stealthed enemies for 20 seconds.ClientDetect Stealthed enemies for 20 sec
Sword SpecializationSword SpecializationNo tooltip in this build. · PassiveBlizzardSwords increase spell and ability critical chance by 2%.ClientSwords increase spell and ability critical chance by 2%
The Human SpiritThe Human SpiritNo tooltip in this build. · PassiveBlizzard5% increased Spirit.Client5% increased Spirit
Changes in the beta

1.60.1.70009 Will to SurviveWill to SurviveNo tooltip in this build. now uses the Dispel MagicDispel MagicNo tooltip in this build. visual instead of the Will of the ForsakenWill of the ForsakenNo tooltip in this build. visual.

Official
1 source
Official
2 sources
Forever client

Open questions

High elves as a playable race: the community transcript of the Q&A quotes Josh Greenfield saying a return to Quel'Thalas is planned. No date, no official written statement.

Community
1 source