DruidForever client
Talents: Druid
The talent calculator. Every build is a link.
Improved WrathRank 0/5BalanceAvailable from level 10 at the earliestReduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%.Click to learnGenesisRank 0/5BalanceAvailable from level 10 at the earliestIncreases the periodic damage and healing done by your spells and abilities by 1%.Click to learnMoonglowRank 0/3BalanceRequires 5 points in BalanceAvailable from level 15 at the earliestReduces the Mana cost of your damaging spells by 8%.Improved MoonfireRank 0/2BalanceRequires 5 points in BalanceAvailable from level 15 at the earliestIncreases the damage and critical strike chance of your Moonfire spell by 5%.Nature's MajestyRank 0/2BalanceRequires 5 points in BalanceRequires 1 points in Nature's SplendorAvailable from level 15 at the earliestIncreases your critical strike chance with spells and melee attacks by 2%.Nature's ReachRank 0/2BalanceRequires 5 points in BalanceAvailable from level 15 at the earliestIncreases the range of your offensive Balance spells by 10% and improves your chance to hit by 2%.Improved Entangling RootsRank 0/3BalanceRequires 10 points in BalanceAvailable from level 20 at the earliestIncreases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect.Nature's SplendorRank 0/1BalanceRequires 10 points in BalanceRequires 2 points in Nature's MajestyAvailable from level 20 at the earliestIncreases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.Insect SwarmRank 0/1BalanceRequires 15 points in BalanceAvailable from level 25 at the earliestThe enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.VengeanceRank 0/5BalanceRequires 15 points in BalanceRequires 2 points in Improved MoonfireAvailable from level 25 at the earliestIncreases the critical strike damage bonus of your Arcane and Nature spells by 20%.Improved StarfireRank 0/5BalanceRequires 15 points in BalanceAvailable from level 25 at the earliestReduces the cast time of Starfire by 0.1 sec and Starfire has a 3% chance to stun its target for 3 sec.
OvergrowthRank 0/2BalanceRequires 20 points in BalanceAvailable from level 30 at the earliestIncreases the maximum number of targets you may have affected by Entangling Roots by 1.Nature's GraceRank 0/1BalanceRequires 20 points in BalanceAvailable from level 30 at the earliestAll non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.EclipseRank 0/3BalanceRequires 20 points in BalanceAvailable from level 30 at the earliestYour Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.MoonfuryRank 0/5BalanceRequires 25 points in BalanceAvailable from level 35 at the earliestIncreases the damage done by your Arcane and Nature spells by 2%.Moonkin FormRank 0/1BalanceRequires 30 points in BalanceAvailable from level 40 at the earliestTransforms the Druid into Moonkin Form. While in this form, the armor contribution from items is increased by 360%, Omen of Clarity gains 100% increased chance to trigger, and all party members within 45 yards have their critical strike chance increased by 3%, exclusive with Leader of the Pack. The Moonkin cannot cast healing spells while shapeshifted.
The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Row 2: 5 more points, level 15
FerocityRank 0/5Feral CombatAvailable from level 10 at the earliestReduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 1 Rage or Energy.Click to learnHeart of the WildRank 0/5Feral CombatAvailable from level 10 at the earliestIncreases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%.Click to learnFeral SwiftnessRank 0/2Feral CombatRequires 5 points in Feral CombatAvailable from level 15 at the earliestIncreases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%.Feral InstinctRank 0/3Feral CombatRequires 5 points in Feral CombatAvailable from level 15 at the earliestIncreases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher.Brutal ImpactRank 0/2Feral CombatRequires 5 points in Feral CombatAvailable from level 15 at the earliestIncreases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec.Thick HideRank 0/3Feral CombatRequires 5 points in Feral CombatAvailable from level 15 at the earliestWhile in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.Savage FuryRank 0/2Feral CombatRequires 10 points in Feral CombatAvailable from level 20 at the earliestIncreases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5%.Feral ChargeRank 0/1Feral CombatRequires 10 points in Feral CombatAvailable from level 20 at the earliest|CFFFF2020Requires Bear Form, Dire Bear Form|R
Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec.
Leap behind an enemy.Sharpened ClawsRank 0/2Feral CombatRequires 10 points in Feral CombatAvailable from level 20 at the earliestIncreases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3%.Shredding AttacksRank 0/3Feral CombatRequires 15 points in Feral CombatAvailable from level 25 at the earliestReduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1.Primal BiteRank 0/1Feral CombatRequires 15 points in Feral CombatRequires 2 points in Savage FuryAvailable from level 25 at the earliestBite the target for 100% normal damage plus 26.Predatory StrikesRank 0/3Feral CombatRequires 15 points in Feral CombatAvailable from level 25 at the earliestIncreases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50% of your level.Blood FrenzyRank 0/2Feral CombatRequires 15 points in Feral CombatRequires 2 points in Sharpened ClawsAvailable from level 25 at the earliestGives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point.Predatory InstinctsRank 0/2Feral CombatRequires 20 points in Feral CombatAvailable from level 30 at the earliestIncreases the critical strike damage bonus of your melee abilities by 10%.Leader of the PackRank 0/1Feral CombatRequires 20 points in Feral CombatAvailable from level 30 at the earliestWhile in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within 45 yards by 3%, exclusive with Moonkin Aura.King of the JungleRank 0/3Feral CombatRequires 20 points in Feral CombatAvailable from level 30 at the earliestTiger's Fury now instantly grants you 20 Energy.Natural ReactionRank 0/5Feral CombatRequires 25 points in Feral CombatAvailable from level 35 at the earliestIncreases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.Rend and TearRank 0/5Feral CombatRequires 25 points in Feral CombatRequires 3 points in Predatory StrikesAvailable from level 35 at the earliestIncreases damage done by your melee abilities on Bleeding targets by 2%.BerserkRank 0/1Feral CombatRequires 30 points in Feral CombatRequires 1 points in Leader of the PackAvailable from level 40 at the earliest|CFFFF2020Requires Cat Form, Bear Form, Dire Bear Form|R
Causes your Primal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.
Row 2: 5 more points, level 15
Nature's FocusRank 0/5RestorationAvailable from level 10 at the earliestGives you a 14% chance to avoid interruption caused by damage while casting Arcane and Nature spells.Click to learnFurorRank 0/5RestorationAvailable from level 10 at the earliestGives you a 20% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 20% of the Energy you had when you were last in Cat Form, plus 2 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 20 Energy.Click to learnNaturalistRank 0/5RestorationRequires 5 points in RestorationAvailable from level 15 at the earliestReduces the cast time of your Healing Touch spell by 0.1 sec and increases all damage you deal by 1%.SubtletyRank 0/3RestorationRequires 5 points in RestorationAvailable from level 15 at the earliestReduces the threat generated by your Nature and Arcane spells by 10%.Natural ShapeshifterRank 0/3RestorationRequires 5 points in RestorationAvailable from level 15 at the earliestReduces the mana cost of all shapeshifting by 10%.ReflectionRank 0/3RestorationRequires 10 points in RestorationAvailable from level 20 at the earliestAllows 17% of your Mana regeneration to continue while casting.Gift of NatureRank 0/5RestorationRequires 10 points in RestorationAvailable from level 20 at the earliestIncreases the effect of all your healing spells by 2%.Gift of the EarthmotherRank 0/1RestorationRequires 10 points in RestorationAvailable from level 20 at the earliestReduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.Tranquil SpiritRank 0/5RestorationRequires 15 points in RestorationAvailable from level 25 at the earliestReduces the mana cost of your Healing Touch and Tranquility spells by 2%.Improved RejuvenationRank 0/3RestorationRequires 15 points in RestorationAvailable from level 25 at the earliestIncreases the effect of your Rejuvenation spell by 5%.SwiftmendRank 0/1RestorationRequires 15 points in RestorationAvailable from level 25 at the earliestInstantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.Nature's SwiftnessRank 0/1RestorationRequires 20 points in RestorationRequires 5 points in NaturalistAvailable from level 30 at the earliestWhen activated, your next Nature spell becomes an instant cast spell.Living SpiritRank 0/3RestorationRequires 20 points in RestorationAvailable from level 30 at the earliestIncreases your Spirit by 5%.Improved TranquilityRank 0/2RestorationRequires 20 points in RestorationAvailable from level 30 at the earliestReduces threat caused by Tranquility by 50% and its cooldown by 30%.Improved RegrowthRank 0/5RestorationRequires 25 points in RestorationRequires 3 points in Improved RejuvenationAvailable from level 35 at the earliestIncreases the critical effect chance of your Regrowth spell by 10%.Wild GrowthRank 0/1RestorationRequires 30 points in RestorationRequires 3 points in Living SpiritAvailable from level 40 at the earliestHeals the target and their party for 280 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
Row 2: 5 more points, level 15
13 new and 37 changed talents, 9 Classic Era talents are gone.
Talents from the Forever client, build 1.60.1.70009, compared with Classic Era 1.15.9.69722. Rows, prerequisites and point levels follow the client's trait conditions.
