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ShamanForever client

Talents: Shaman

The talent calculator. Every build is a link.

Points spent0/51000Required levelNo points spent
Legacy perk Talented
ConvectionRank 0/5Elemental CombatAvailable from level 10 at the earliestReduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 2%.Click to learnConcussionRank 0/5Elemental CombatAvailable from level 10 at the earliestIncreases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 1%.Click to learnElemental WardingRank 0/3Elemental CombatRequires 5 points in Elemental CombatAvailable from level 15 at the earliestReduces damage taken from Fire, Frost, and Nature effects by 3%.ReverberationRank 0/5Elemental CombatRequires 5 points in Elemental CombatAvailable from level 15 at the earliestReduces the cooldown of your Shock spells by 0.2 sec.Call of FlameRank 0/3Elemental CombatRequires 5 points in Elemental CombatAvailable from level 15 at the earliestIncreases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 5%.Elemental DevastationRank 0/3Elemental CombatRequires 5 points in Elemental CombatAvailable from level 15 at the earliestYour offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.Elemental FocusRank 0/1Elemental CombatRequires 10 points in Elemental CombatAvailable from level 20 at the earliestGives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.Elemental AlacrityRank 0/3Elemental CombatRequires 10 points in Elemental CombatAvailable from level 20 at the earliestReduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.17 sec.Improved Fire NovaRank 0/2Elemental CombatRequires 15 points in Elemental CombatAvailable from level 25 at the earliestIncreases the damage done by your Fire Nova spell by 10% and reduces its cooldown by 2 sec.Eye of the StormRank 0/3Elemental CombatRequires 15 points in Elemental CombatAvailable from level 25 at the earliestReduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 23%.Call of ThunderRank 0/1Elemental CombatRequires 15 points in Elemental CombatRequires 3 points in Elemental AlacrityAvailable from level 25 at the earliestIncreases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 3%.Elemental ReachRank 0/2Elemental CombatRequires 20 points in Elemental CombatAvailable from level 30 at the earliestIncreases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 3 yards, and increases the range of your Flame Shock spell by 8 yards.Lightning OverloadRank 0/3Elemental CombatRequires 20 points in Elemental CombatAvailable from level 30 at the earliestGives your Lightning Bolt and Chain Lightning spells a 3% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat. EarthboundRank 0/1Elemental CombatRequires 20 points in Elemental CombatAvailable from level 30 at the earliestYour Earthbind Totem Immobilizes nearby targets for 5 sec when cast.Elemental FuryRank 0/5Elemental CombatRequires 25 points in Elemental CombatRequires 1 points in Call of ThunderAvailable from level 35 at the earliestIncreases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 20%.Lava BurstRank 0/1Elemental CombatRequires 30 points in Elemental CombatRequires 3 points in Lightning OverloadAvailable from level 40 at the earliestYou hurl molten lava at the target, dealing 143 to 185 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
Row 2: 5 more points, level 15
Earth's GraspRank 0/2EnhancementAvailable from level 10 at the earliestIncreases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.Click to learnThundering StrikesRank 0/5EnhancementAvailable from level 10 at the earliestImproves your chance to get a critical strike with all spells and attacks by 1%.Click to learnAncestral KnowledgeRank 0/5EnhancementAvailable from level 10 at the earliestIncreases your Intellect by 2%.Click to learnGuardian TotemsRank 0/2EnhancementRequires 5 points in EnhancementAvailable from level 15 at the earliestIncreases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.Mental DexterityRank 0/3EnhancementRequires 5 points in EnhancementAvailable from level 15 at the earliestIncreases your Attack Power by an amount equal to 33% of your Intellect.Improved Ghost WolfRank 0/2EnhancementRequires 5 points in EnhancementAvailable from level 15 at the earliestReduces the cast time of your Ghost Wolf spell by 1 sec, and Ghost Wolf may be used indoors.Improved Lightning ShieldRank 0/3EnhancementRequires 5 points in EnhancementAvailable from level 15 at the earliestIncreases the damage done by your Lightning Shield orbs by 5%.Elemental WeaponsRank 0/3EnhancementRequires 10 points in EnhancementAvailable from level 20 at the earliestIncreases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.Shamanistic FocusRank 0/1EnhancementRequires 10 points in EnhancementAvailable from level 20 at the earliestReduces the mana cost of your Shock and Lightning Shield spells by 45%.AnticipationRank 0/3EnhancementRequires 10 points in EnhancementAvailable from level 20 at the earliestIncreases your chance to dodge by an additional 2%.ToughnessRank 0/5EnhancementRequires 15 points in EnhancementAvailable from level 25 at the earliestIncreases your Stamina by 2%.FlurryRank 0/5EnhancementRequires 15 points in EnhancementRequires 3 points in Mental DexterityAvailable from level 25 at the earliestIncreases your attack speed by 5% for your next 3 swings after dealing a melee critical strike.StormstrikeRank 0/1EnhancementRequires 15 points in EnhancementAvailable from level 25 at the earliestInstantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.Spirit WeaponsRank 0/1EnhancementRequires 20 points in EnhancementAvailable from level 30 at the earliestGives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.Mental QuicknessRank 0/2EnhancementRequires 20 points in EnhancementAvailable from level 30 at the earliestIncreases your spell damage and healing by up to 15% of your Intellect.Improved StormstrikeRank 0/2EnhancementRequires 20 points in EnhancementRequires 1 points in StormstrikeAvailable from level 30 at the earliestWhen you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry.Maelstrom WeaponRank 0/5EnhancementRequires 25 points in EnhancementAvailable from level 35 at the earliestWhen you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec.Rage of the FarseerRank 0/1EnhancementRequires 30 points in EnhancementRequires 2 points in Mental QuicknessAvailable from level 40 at the earliestIncreases your attack speed by 30% for 25 sec.
Row 2: 5 more points, level 15
Improved Healing WaveRank 0/5RestorationAvailable from level 10 at the earliestReduces the casting time of your Healing Wave spell by 0.1 sec.Click to learnTotemic FocusRank 0/5RestorationAvailable from level 10 at the earliestReduces the Mana cost of your totems and any spells that summon or move them by 5%.Click to learnMindfulnessRank 0/3RestorationRequires 5 points in RestorationAvailable from level 15 at the earliestAllows 17% of your Mana regeneration to continue while casting.Natural GraceRank 0/3RestorationRequires 5 points in RestorationAvailable from level 15 at the earliestReduces the threat generated by your spells by 5%.Tidal FocusRank 0/5RestorationRequires 5 points in RestorationAvailable from level 15 at the earliestReduces the Mana cost of your healing spells by 1% and improves your chance to hit by 1%.Improved ReincarnationRank 0/2RestorationRequires 5 points in RestorationAvailable from level 15 at the earliestReduces the cooldown of your Reincarnation spell by 10 min, increases your maximum health by 2%, and increases the amount of health and Mana you reincarnate with by an additional 10%.Ancestral HealingRank 0/3RestorationRequires 10 points in RestorationAvailable from level 20 at the earliestIncreases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.Healing FocusRank 0/3RestorationRequires 10 points in RestorationAvailable from level 20 at the earliestGives you a 23% chance to avoid interruption caused by damage while casting any healing spell.Water ShieldRank 0/1RestorationRequires 10 points in RestorationAvailable from level 20 at the earliestThe caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.Tidal MasteryRank 0/5RestorationRequires 15 points in RestorationAvailable from level 25 at the earliestIncreases the critical effect chance of your healing spells by 1%.Restorative TotemsRank 0/5RestorationRequires 15 points in RestorationAvailable from level 25 at the earliestIncreases the effect of your Mana Spring Totem by 5% and increases the effect of your Healing Stream Totem by 10%.Mana Tide TotemRank 0/1RestorationRequires 15 points in RestorationAvailable from level 25 at the earliestSummons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.Healing WayRank 0/3RestorationRequires 20 points in RestorationAvailable from level 30 at the earliestIncreases the amount healed by your Healing Wave spell by 8%.Nature's SwiftnessRank 0/1RestorationRequires 20 points in RestorationAvailable from level 30 at the earliestWhen activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.PurificationRank 0/5RestorationRequires 25 points in RestorationAvailable from level 35 at the earliestIncreases the effectiveness of your healing spells by 2%.RiptideRank 0/1RestorationRequires 30 points in RestorationRequires 3 points in Healing WayAvailable from level 40 at the earliestHeals a friendly target for 456 to 504, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
Row 2: 5 more points, level 15

12 new and 33 changed talents, 8 Classic Era talents are gone.

Talents from the Forever client, build 1.60.1.70009, compared with Classic Era 1.15.9.69722. Rows, prerequisites and point levels follow the client's trait conditions.