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PriestForever client

Talents: Priest

The talent calculator. Every build is a link.

Points spent0/51000Required levelNo points spent
Legacy perk Talented
Power in LightRank 0/5DisciplineAvailable from level 10 at the earliestYour Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire.Click to learnWand SpecializationRank 0/2DisciplineAvailable from level 10 at the earliestIncreases your damage with Wands by 13%.Click to learnTwin DisciplinesRank 0/5DisciplineAvailable from level 10 at the earliestIncreases the damage and healing of your instant cast spells by 1%.Click to learnSilent ResolveRank 0/3DisciplineRequires 5 points in DisciplineAvailable from level 15 at the earliestReduces the threat generated by your Holy spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%. Holy PrecisionRank 0/3DisciplineRequires 5 points in DisciplineAvailable from level 15 at the earliestImproves your chance to hit with Holy spells by 6%.Improved Power Word: ShieldRank 0/3DisciplineRequires 5 points in DisciplineAvailable from level 15 at the earliestIncreases the damage absorbed by your Power Word: Shield by 7%.MartyrdomRank 0/2DisciplineRequires 5 points in DisciplineAvailable from level 15 at the earliestGives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.Mental AgilityRank 0/3DisciplineRequires 10 points in DisciplineAvailable from level 20 at the earliestReduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.Inner FocusRank 0/1DisciplineRequires 10 points in DisciplineAvailable from level 20 at the earliestWhen activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.MeditationRank 0/3DisciplineRequires 10 points in DisciplineAvailable from level 20 at the earliestAllows 17% of your Mana regeneration to continue while casting.Improved Inner FireRank 0/3DisciplineRequires 15 points in DisciplineAvailable from level 25 at the earliestIncreases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.Mental StrengthRank 0/5DisciplineRequires 15 points in DisciplineAvailable from level 25 at the earliestIncreases your total Intellect by 3%.Soul WardingRank 0/1DisciplineRequires 15 points in DisciplineRequires 3 points in Improved Power Word: ShieldAvailable from level 25 at the earliestReduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.Improved Mana BurnRank 0/2DisciplineRequires 15 points in DisciplineAvailable from level 25 at the earliestReduces the casting time of your Mana Burn spell by 0.5 sec.PenanceRank 0/1DisciplineRequires 20 points in DisciplineAvailable from level 30 at the earliestLaunches a volley of holy light at the target, causing 81 Holy damage to an enemy, or 184 healing to an ally, instantly and every 1 sec for 2 sec.Renewed HopeRank 0/5DisciplineRequires 20 points in DisciplineRequires 1 points in Soul WardingAvailable from level 30 at the earliestYour heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.Divine AegisRank 0/3DisciplineRequires 25 points in DisciplineAvailable from level 35 at the earliestYour critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 sec.Power InfusionRank 0/1DisciplineRequires 30 points in DisciplineRequires 1 points in PenanceAvailable from level 40 at the earliestInfuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
Row 2: 5 more points, level 15
Twilight FocusRank 0/3HolyAvailable from level 10 at the earliestGives you a 23% chance to avoid interruption caused by damage while casting any spell.Click to learnImproved RenewRank 0/3HolyAvailable from level 10 at the earliestIncreases the amount healed by your Renew spell by 5%.Click to learnHoly SpecializationRank 0/5HolyAvailable from level 10 at the earliestIncreases the critical effect chance of your Holy spells by 1%.Click to learnSpell WardingRank 0/5HolyRequires 5 points in HolyAvailable from level 15 at the earliestReduces all spell damage taken by 2%.Divine FuryRank 0/5HolyRequires 5 points in HolyAvailable from level 15 at the earliestReduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.1 sec.Holy NovaRank 0/1HolyRequires 10 points in HolyAvailable from level 20 at the earliestCauses an explosion of holy light around the caster, causing 25 to 29 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 47 to 55. These effects cause no threat.Blessed RecoveryRank 0/3HolyRequires 10 points in HolyAvailable from level 20 at the earliestAfter being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.InspirationRank 0/3HolyRequires 10 points in HolyAvailable from level 20 at the earliestYour non-periodic critical heals increase your target's Armor by 8% for 15 sec.Holy ReachRank 0/2HolyRequires 15 points in HolyAvailable from level 25 at the earliestIncreases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.Improved HealingRank 0/3HolyRequires 15 points in HolyAvailable from level 25 at the earliestReduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.Searing LightRank 0/2HolyRequires 15 points in HolyRequires 5 points in Divine FuryAvailable from level 25 at the earliestIncreases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.Binding HealRank 0/1HolyRequires 15 points in HolyAvailable from level 25 at the earliestHeals a friendly target and the caster for 223 to 271. Low threat.Litany of LightRank 0/2HolyRequires 20 points in HolyAvailable from level 30 at the earliestWhen you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.Spirit of RedemptionRank 0/1HolyRequires 20 points in HolyAvailable from level 30 at the earliestUpon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.Spiritual GuidanceRank 0/5HolyRequires 20 points in HolyAvailable from level 30 at the earliestIncreases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.Spiritual HealingRank 0/3HolyRequires 25 points in HolyAvailable from level 35 at the earliestIncreases the amount healed by your spells by 3%.Prayer of MendingRank 0/1HolyRequires 30 points in HolyRequires 1 points in Spirit of RedemptionAvailable from level 40 at the earliestPlaces a spell on the target that heals them for ? the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Row 2: 5 more points, level 15
Shadow FocusRank 0/5Shadow MagicAvailable from level 10 at the earliestImproves your chance to hit with Shadow spells by 1%.Click to learnBlackoutRank 0/5Shadow MagicAvailable from level 10 at the earliestGives your Shadow damage spells a 2% chance to stun the target for 3 sec.Click to learnSpirit TapRank 0/5Shadow MagicAvailable from level 10 at the earliestGives you a 20% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.Click to learnShadow AffinityRank 0/3Shadow MagicRequires 5 points in Shadow MagicAvailable from level 15 at the earliestReduces the threat generated by your Shadow spells by 10%.Improved Shadow Word: PainRank 0/2Shadow MagicRequires 5 points in Shadow MagicAvailable from level 15 at the earliestIncreases the duration of your Shadow Word: Pain spell by 3 sec.Shadow ReachRank 0/2Shadow MagicRequires 5 points in Shadow MagicAvailable from level 15 at the earliestIncreases the range of your offensive Shadow spells by 10%.Improved Mind BlastRank 0/5Shadow MagicRequires 10 points in Shadow MagicAvailable from level 20 at the earliestReduces the cooldown of your Mind Blast spell by 0.5 sec.Improved Psychic ScreamRank 0/2Shadow MagicRequires 10 points in Shadow MagicRequires 5 points in BlackoutAvailable from level 20 at the earliestReduces the cooldown of your Psychic Scream spell by 2 sec.Mind FlayRank 0/1Shadow MagicRequires 10 points in Shadow MagicAvailable from level 20 at the earliestAssault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.Improved Mind FlayRank 0/2Shadow MagicRequires 10 points in Shadow MagicRequires 1 points in Mind FlayAvailable from level 20 at the earliestYour Mind Flay now deals 10% more damage, gains 5 yards increased range, but slows the target's movement speed by 35%.Improved FadeRank 0/2Shadow MagicRequires 15 points in Shadow MagicAvailable from level 25 at the earliestDecreases the cooldown of your Fade ability by 3 sec.Vampiric EmbraceRank 0/1Shadow MagicRequires 15 points in Shadow MagicAvailable from level 25 at the earliestAfflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Vampiric Embrace also grants a chance for your Spirit Tap talent to trigger when enemies afflicted by it die.Shadow WeavingRank 0/3Shadow MagicRequires 15 points in Shadow MagicAvailable from level 25 at the earliestYour Shadow damage spells have a 33% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.SilenceRank 0/1Shadow MagicRequires 20 points in Shadow MagicAvailable from level 30 at the earliestSilences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.Devouring ContagionRank 0/2Shadow MagicRequires 20 points in Shadow MagicAvailable from level 30 at the earliestReduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 5 yards for the remaining duration. Early DemiseRank 0/2Shadow MagicRequires 25 points in Shadow MagicAvailable from level 35 at the earliestIncreases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.DarknessRank 0/5Shadow MagicRequires 25 points in Shadow MagicAvailable from level 35 at the earliestIncreases your Shadow damage done by 2%.ShadowformRank 0/1Shadow MagicRequires 30 points in Shadow MagicRequires 1 points in Vampiric EmbraceAvailable from level 40 at the earliestAssume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.
Row 2: 5 more points, level 15

Talents outside the talent frame

The client data places these talents outside the visible grid, so the game presumably does not show them. The calculator leaves them out: Holy Specialization.

13 new and 34 changed talents, 7 Classic Era talents are gone.

Talents from the Forever client, build 1.60.1.70009, compared with Classic Era 1.15.9.69722. Rows, prerequisites and point levels follow the client's trait conditions.